Mind

Developing Sequences for Big Dogs

Hey Ron,

I want to bounce some ideas on trying to set up a 5 disc routine without having to scramble too much for discs. It just seems like in order to highlight Aryan's speed, I have to send the discs far- That means, I am practically sprinting to collect!!! The key would be for us to get some slick close-in work and work our way outwards. What kind of close in work would look cool with a big dog and not make him look slow?

Thanks

Krishnan

 

 

Read the answer...

Japan Style II - Deconstruction and Technical Break Down

Japan Stye II Deconstruction and Technical breakdown in progress... Check Back soon...

The Art of Linking Tricks

Starting to create sequences can be a very frustrating endeavor for both dog and handler. It's very common to see new players struggle through simple sequences doing damage to their established tricks and to their relationships with their dogs.

There are  a few simple rules to follow to help make creating sequences a smooth and successful process.

Creating Sequences

Whether or not you build and work a complete routine, or if you prefer a modular routine building regminent, sequences are the building blocks of Discdog routines.Sequences are simply several tricks linked together, but it's important to note that a sequence should be greater than the sum of it's parts. A good sequence becomes something more than tricks linked together. Several good sequences can create a world class player.A couple of great sequences can create World Champions. Read on for a little more about creating sequences.  

Tug

Tugging is a treat reward for discdogs. It does several things for us. It attaches prey drive to the biting of the disc; essentially a way of back chaining a catch. It also lends itself to back chaining a retrieve to the hand as the game often starts and stops with both dog and handler touching the disc.

The Consequent Game

The Consequent Game is a way of looking at the game of Disc as both game and learning experience. It is based on teamwork and helps to build a strong bond dog and handler and an enjoyable way to train.

Breaking the Game

Sometimes we will want to break a game, and bring the excitement to a halt. Maybe our dog is blowing off a command, blowing off a disc, or otherwise doing something that is unacceptable. What we want to do in this situation is to break the game. Make a clear connection to the behavior, and drastically draw down the excitement level of the game.

The Consequent Chain

We deal with the problems of the complex nature of K9Disc by having a standard communication system. The Consequent Chain, a 3 step process based upon Operant Conditioning is the foundation of the Consequent Game.

We will teach our dogs, through this communication method, that their behavior affects their consequence, their good behavior makes the game interesting.

Vocal Communication

Many times, dogs don’t really understand that the object of the game is to catch the disc. New players with poor throwing skills teaching their dogs to catch can be a difficult and frustrating experience for both dog and handler. A simple fix for this that is nearly unmistakable communication for the dog is verbal praise and high animation for a catch, and silence for a miss. This works extremely well in teaching the dog the object of the game: catch discs!

 

Using Predictable Behaviors

Let’s say that you have a dog that does not retrieve well, and is always dropping it a few feet in front of you. This is a frustrating problem for many trainers, as the more pressure you put on the dog to bring you the disc, the less apt he is to actually bring it. The dog learns that interaction with the handler creates stress, and learns to avoid that situation. The disc gets dropped farther and farther from the handler.

There are many things that you can do to get a retrieve, but few people use the dog’s drive and the rules of cause and effect, a consequent game, to get the disc brought to their hand.
Here is how the consequent game can help you get the disc dropped right next to the handler.